local gdragon_base = {
	type = "monster",
	passive = false,
	attacks_monsters = false,
	damage = 5,
	reach = 4,
	attack_type = "dogshoot",
	shoot_interval = 2.5,
	dogshoot_switch = 2,
	dogshoot_count = 0,
	dogshoot_count_max = 5,
	arrow = "dmobs:lightning",
	shoot_offset = 1,
	hp_min = 150,
	hp_max = 250,
	armor = 220,
	collisionbox = {-0.6, -1.4, -0.6, 0.6, 0.6, 0.6},
	visual = "mesh",
	mesh = "dragon.b3d",
	textures = {
		{"dmobs_dragon_great.png"}
	},
	blood_texture = "mobs_blood.png",
	visual_size = {x = 2.5, y = 2.5},
	makes_footstep_sound = true,
	runaway = false,
	jump_chance = 30,
	walk_chance = 80,
	fall_speed = 0,
	pathfinding = true,
	fall_damage = 0,
	sounds = {
		shoot_attack = "mobs_fireball",
		random = "roar"
	},
	walk_velocity = 3,
	run_velocity = 5,
	jump = true,
	fly = true,
	fly_in = {
		"air","default:water_source","default:water_flowing",
		"default:lava_source","default:lava_flowing"
	},
	drops = {
		{name = "dmobs:dragon_egg_great", chance = 1, min = 1, max = 1}
	},
	fall_speed = 0,
	stepheight = 10,
	water_damage = 2,
	lava_damage = 0,
	fire_damage = 0,
	light_damage = 0,
	view_range = 20,
	animation = {
		speed_normal = 10,
		speed_run = 20,
		walk_start = 1,
		walk_end = 22,
		stand_start = 1,
		stand_end = 22,
		run_start = 1,
		run_end = 22,
		punch_start = 22,
		punch_end = 47
	},
	knock_back = 2
}

mobs:register_mob("dmobs:dragon_great", dmobs.deepclone(gdragon_base))

gdragon_base.type = "animal"
gdragon_base.attacks_monsters = false
gdragon_base.on_rightclick = dmobs.dragon.ride
gdragon_base.do_custom = dmobs.dragon.do_custom
gdragon_base.attack_chance = 0
gdragon_base.stand_chance = 100
gdragon_base.walk_chance = 0
gdragon_base.passive = true
gdragon_base.follow = {"mobs:meat_raw", "mobs:pork_raw", "mobs:mutton_raw", "mobs:chicken_raw", "mobs:rabbit_raw", "people:mutton_raw"}

mobs:register_mob("dmobs:dragon_great_tame", dmobs.deepclone(gdragon_base))
